Resume

Work Experience

Platform Support Engineer
Niantic, Inc.

2024 – Present
Bellevue, WA

● Provide technical guidance and support for developers integrating Niantic’s Augment Reality and Mixed Reality SDKs (Lightship and Scaniverse) within Unity projects.
● Manage end-to-end lifecycle of support tickets, ensuring timely resolutions and improving SDK usability, documentation, and communication between developers and users.
● Troubleshoot and resolve complex C# issues related to SDK and Unity integration, game logic, and performance.

Lead Game Developer
Wynmere Studios

2022 – Present
Tacoma, WA

● Designed and implemented scalable gameplay systems, prototypes, and features in Unity for Mixed Reality and 3D projects.
● Coordinated with artists, designers, and clients to translate creative vision into technical execution.
● Debugged, profiled, and optimized performance issues on various platforms.

Gameplay Programmer
Easy Games

2022 – 2023
Tacoma, WA

● Designed and developed engaging gameplay features in TypeScript and Roblox Studio, such as a new combat system and status effects changes after market research and player feedback.
● Maintained and reworked legacy code to optimize existing game mechanics and systems, improving gameplay scalability and ensuring code longevity.
● Collaborated with cross-functional teams, including game designers, artists, and other programmers, to implement and refine game features from concept to deployment.
● Conducted regular balancing and testing of incoming features on a weekly basis for thousands of concurrent players on PC and mobile platforms.

Associate Software Developer
Infosys

2021
Bellevue, WA

● Trained in modern software development practices to earn technical certifications.
● Continuously learned and stayed up-to-date on emerging technologies and industry trends to improve skills and knowledge about frameworks and development methodologies.
● Wrote clean, efficient, and well-documented code using programming languages such as Java and C++.


Projects

Lead Game Developer
Salem’s Cafe

March 2021 – May 2021

● Designed and implemented complex algorithms for AI interactions and wrote scripts to create an immersive and magical experience for the user, using Unity3D and C#
● Developed a magical cooking world for user entertainment through a VR-like field-of-view.

Game Developer
Magick Ascending

January 2020 – May 2020

● Generated volatile pseudo-random instances with rigorous gameplay to expose the user to enjoyable challenges, using procedural generation algorithms and complex mechanics.
● Managed the data hierarchy with Serialized classes and JSON files for effective load times and optimization, resulting in improved game performance and stability.

Game Developer
Reign of the Arkane

January 2019 – May 2019

● Created and designed a 2.5-dimensional side-scroller game with a unique environment of a cube where the player only saw one side and the other sides would be in a state of suspension.
● Implemented the player system, effects, and visuals of the zone transitions.


Skills

Programming: C#, C++, TypeScript, JavaScript, Python
Tools: Unity, Unreal Engine, Roblox Studio, Visual Studio Code, GitHub, Git, ZenDesk, JIRA, Confluence


Education

University of Louisiana at Lafayette
Bachelor of Science in Computer Science
● Minored in Mathematics
● Concentrated in Video Game Design & Development.


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